Back to Blog
![]() While seeing 3D with renewed eyes was great, not all the feelings Evoland conjures up are pleasant. Of course, this use of 3D is primitive by today's standards, yet Evoland 2 filled me with a wow-look-what-this-newfangled-3D-stuff-lets-me-do! joy that I haven't felt in years. It's the kind of puzzle that we saw a lot of in the Nintendo 64 era-just being able to move in three dimensions opened up previously-unrealized possibilities and engaged players' minds in new ways. With the camera placed overhead, players must walk over deadly spikes while wearing a suit of armor. I saw this quality most clearly in a dungeon early in the three-dimensional period. These are standard RPG-involving-time-travel questions, but it's the answers that make the game unique because Evoland 2 is a video game about video games, and the developers bring that history into the present. How did this happen? And more importantly, how can they get home? They soon stumble into a magical rock formation called a Magilith that transports them to an 8-bit forest that looks just like theirs. When the game begins, our heroes Kuro and Fina are checking out the sudden influx of monsters in the 16-bit forest near their village. Unfortunately, that level of brilliance isn't often repeated. ![]() In its best moments, it understands not only the why of how its puzzles work, but the when-how certain things were only possible when 3D was the New Big Thing, for instance. In fact, it's something that I would've assumed was impossible-it made me feel like I was experiencing previous technical and intellectual video game innovations for the first time all over again. Shiro Games has done something really, really cool with Evoland 2. LOW …including the stuff I've always hated. HIGH Experiencing video game history for the first time.
0 Comments
Read More
Leave a Reply. |